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The Screenshot Topic Returns

author=BizarreMonkey
[A few reasons, RPGmaker isn't at all optomized to be able to run games at higher resolution than the standard 640x480, if you can manage to do that and provide some additional features (being able to see more) then there's nothing particularly wrong with that, however it's going to force every map you made to be upscaled to that resolution, also to consider is that people who have a smaller resolution are going to have no hope in hell of playing your game. If you are trying to sell your game which seems to be implied, then given that you may have an unusual sort of game, you might want to atleast cater to the demographic some by not limiting them to having a huge monitor. I don't know how large the resolution is, but it doesn't deviate from the core issue here, in that unless you aren't able to add anything without sacrificing performance and playability, than I fail to see why the larger resolution is a necessary feature at all.ยจ

It is 1024x640, a resolution so tiny that it runs even on a 6 year old laptop of my mother which is not gaming rig. If you have even smaller monitor than that, I suggest purchasing one... they are not that expensive. I may lower it a bit to make it not wide screen but honestly, if you've bought a monitor in the past 1-16 years you should be able to play this game?

The bigger resolution means uncompressed quality artwork by the professional artist and giant monsters like Ungolia really come out looking a lot better due to it. It also allows far bigger monsters and bigger objects as more is able to be drawn on screen. My maps weren't tiny anyway, so I don't need to upscale them at all.


For the record, on my tests this game runs with less lag and drops in frames on the high res than an average RPG Maker game on full screen mode and 640x480.

The idea behind secret passages, treasure and traps is that players explore to find them, when they are all on screen it makes it very easy for players to see if the route is worth it and take it or not. Purely being able to see more of the map at once isn't enough to convince me that this is even a feature.

Unless you can scale down the resolution, but I have worked with things like this in the past myself and ultimately decided it wasn't worth it, and chances are that you do not have the power to let players scale it down, this is because the resolution in default is small enough that only an atari jagwire would have problems rendering it and so Rpgmaker never considered integrating support for a larger resolution, and it's very difficult to implement a larger resolution for it then to be choppy or just not work on some peoples PC's due to either their system specs or the monitor they have.

But since it seems you aren't going to change your mind, go for it. I'd be curious to see how a limited scope on this sort of marginal playerbase would work out.

I have the ability to give the players chance to scale it down but I don't know if that'd be worth it since then it'd crop some of the game out for them and trying to make the game playable on the lower resolutions would make it hard to work on the bigger and essentially render the whole big resolution pointless. You can't please everyone and I'm trying to please gamers who actually invest and buy products. Honestly, I don't think a person who has so low resolution monitor is actually active gamer and purchasing games on Steam in this day and age? You keep talking about like 1024x640 is like a huge high resolution on the year 2014.


The most common complaint about any RPG Maker game that has been sold commercial is the low resolution and no support for higher systems. I would love to see where you're pulling your statistics about which show active consumer gamers who have computers unable to run resolutions higher than 640x480?


Also, you don't see the whole map in that screenshot.

The Screenshot Topic Returns

author=BizarreMonkey
Your maps are going to have to show a lot more detail to convince me that the larger resolution is worth implementing at all, sometimes less is more. And if your "more" is to make maps more barren (and I know you can make maps packed, I've seen your stuff) then I'd have to argue if it could even be observed as a feature at all, more likely it's just going to make the game difficult to run on low-end systems and make it difficult to see all that's going on due to the centralized point of interest being unclear.

I don't really support old low-end systems and rather would prefer to support the newer stuff since even this is pretty low-end by this day's standards and machines will continue to go more high end, not more low end so anyone not able to run it will be in very small numbering minority that gets smaller every year and barely ever invest into new games anyway since they just play their oldies. Having a higher resolution than my competition is going to be one of the selling points, you also have a better clear direction of where to go when the resolution isn't so tiny and zoomed in. I disagree with pretty much everything about your post, especially the "less is more" how is having a 640x480 resolution somehow better than being able to run far higher native resolution without a noticeable lag?


Also I hate to beat on a dead horse but this keeps being brought up and this is just one segment of the first level of the abandoned mines so it is a bit baren. Still, it has monsters (the Shrooms in the pic) and altar, secret passages and treasures and traps.

The Screenshot Topic Returns

High resolution test for my commercial project.

Save your Mother

author=ar0045
are you the one who created dooms or the adventures of mister big T on RPG maker 2000?


Yes I am, they're in fact linked on my profile here.

dooms22.jpg

author=treos
what the...no, that sounds like something from a very disturbed mind, not anything to do with religion. thats F'ed up and painful to read, man. :/ not sure i want to know what else is in this game now.


That actually is part of a religious psychosis (thinking a god commands you to do things like hurt and kill) and the character is based off a real life serial killer who did in fact insert nails in his genitals. The actual person was even more twisted than the one within this game.

The Screenshot Topic Returns

High resolution test.

The Screenshot Topic Returns

Random screen is random

The Screenshot Topic Returns

Lightning and footsteps test.

The Screenshot Topic Returns

A screenshot won't do this justice.

Screenshot_20140217_032909.png

Huh, what a boring looking room for a finale.